What is a "model"?

The process of collecting and organising isn't the goal, the outcome of playing with your models is.

A model is "everything you need to print":

  • Parts: one or more "raw" 3D files (STL, OBJ, 3MF)
  • Images: a cover image, assembly instructions, example photos
  • Support configuration: for each of the parts, an associated support configuration (lys, chitu)
  • Print-ready: For so-called "pre-supported models", for each support configuration, a rendered supported file, often STL

Looking at the how files have been commonly delivered from artists, we found there are 3 common patterns for models:

  • Single: Single file to produce a single result (eg a monopose hero character)
  • Multipart: Multiple files, which combine to produce a result in a single configuration (eg a statue split in multiple parts for print and assembly)
  • Variable part: Multiple files which combine to produce a result in multiple configurations (eg troop figures with 4 heads, 3 torsos, 2 legs; assemble as you like)

Additionally, there's a common pattern for terrain and bases:

  • Model group: Multiple files, which are related but produce individual results (eg a collection of differently sized cobblestone bases)

From folders to models

We know that there are numerous reasons why files aren't always shipped in model-shaped folders, but if you want our opinion on organising files: put everything related to a single model in the same folder or a folder and set of subfolders.

If you have variable parts (eg: weapons usable by different characters), consider redefining the granularity of "model", and lift them up to their own model!

Of course, organising is personal, so if in doubt do what brings you joy every time you look at your library.